Posted on:August 3, 2026

Member of Design Staff at Melius

Melius is hiring a Member of Design Staff in New York City, NY, US. On-site. Pay: USD 170k-220k/yr.

About Melius

Melius is a platform that serves as a creative canvas for agents and AI models. Users describe what they want, and the platform's agent, Mel, routes the appropriate model, runs the workflow, and displays every prompt so users can adjust the output. It supports creative tasks such as image and video generation, product mockups, and campaign concepts. The company describes itself as building an agents lab for creative work.

Member of Design Staff job description

Product Designer @ Melius


Melius is building the agents lab for creative work.

We’re creating a new category of AI-native creative tooling: a collaborative workspace where humans and agents generate, edit, and orchestrate images, videos, and audio together, allowing users to steer and have full creative control of their workflows. Instead of jumping between fragmented tools, prompts, and workflows, Melius gives artists, creators, and teams an entire ecosystem to direct AI end-to-end.

Our platform combines real-time collaborative infrastructure, multimodal AI models, and agentic workflows to help brands, studios, and creative teams store, create, and polish high-quality creative output at a scale never seen before.

Chat is a dead end for creative work, and traditional tools weren't built for collaborators that act on their own. How does a canvas make an agent's intent legible? How does someone redirect work mid-flight? How does a twenty-minute workflow across dozens of steps stay comprehensible?

We’re based in New York City, backed by top-tier investors, and focused on building one of the defining creative software companies of the AI era.

You'd be our second designer. Most designs happen in Claude Design. We rarely open Figma. Surfaces are yours, from framing through pixel-level polish in production:

  • Design the interaction language for agents on a canvas: what they show, what they propose, where they are in a long task, how a user intervenes.

  • Invent interfaces past the prompt box: direct manipulation, node graphs, spatial editing, real-time multiplayer with humans and agents on the same canvas.

  • Take new verticals from zero, first concept through launch.

  • Prototype at whatever fidelity the question demands, from a rough generated pass to working code.

  • Talk to artists, studios, and brand teams, then turn what you hear into product decisions.


Looking for

  • Experience: 4+ years designing production software somewhere that shipped fast and changed direction often.

  • Surfaces: You're comfortable owning dense, complex interfaces: canvases, editors, timelines, node graphs.

  • Tool agnostic: comfortable designing with AI, or fast to pick it up new tools.

  • Design Fundamentals: Exceptional taste in interaction design, typography, and motion.

  • Deal with Ambiguity: Strong ownership and comfort in ambiguity.

Apply now

Applications go straight to Melius. We never sit between you and the employer.

Apply now ↗
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