
Design Jobs at Gardens Interactive
Gardens Interactive has one open design role, fully remote, paying USD 165.6k to 206.4k a year.
About Gardens Interactive
Gardens Interactive is a distributed videogame studio founded by developers who worked on games such as Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, Dustforce, Guild Wars 2, and Baldur's Gate 3. The studio focuses on growing the future of social roleplay, creating multiplayer games that bring players together to cultivate lasting friendships. Its upcoming flagship game is a shared fantasy adventure set in a shapeshifting, unpredictable wilderness filled with mystery and magic, featuring timeless visual direction and tactile multiplayer play.
The open role
- Art Lead: remote, USD 165.6k to 206.4k, Lead, posted 26 August 2026.
Also hiring at Gardens Interactive
Its roles are in United States (1), remote (1) and Toronto, Canada (1).
What design work involves at an early-stage startup
You cover research, interface work and the brand, sometimes in the same week. No design system is waiting for you, so you build one while shipping. At a large company you would hand off a spec, and here you sit with the engineer building it.
Experience level
Open roles by the experience the posting asks for.
Questions people ask
Where is the design job at Gardens Interactive?
It is remote.
How much does it pay?
USD 165.6k to 206.4k a year, as stated in the posting.